Exciting news about the formation of GVRA to drive Virtual Reality and set industry standards
Yesterday we learned that the Global Virtual Reality Association, GVRA was formed. Their mission: “To promote responsible development and adoption of VR globally with best practices, dialogue across stakeholders, and research. The GVRA will be a resource for industry, consumers, and policymakers interested in VR.”
Their goal is to help open up the immense opportunities and potential that VR can offer. They highlight not just games but also areas such as education, training, healthcare and design. They also want to influence and educate a wide variety of groups from consumers to industries to governments. Through their efforts they will drive collaboration to solve a variety of global challenges and also to promote best practices.
7 December 2016
VIRTUAL REALITY INDUSTRY LEADERS COME TOGETHER TO CREATE NEW ASSOCIATION
CALIFORNIA — Acer Starbreeze, Google, HTC VIVE, Facebook’s Oculus, Samsung, and Sony Interactive Entertainment today announced the creation of a non-profit organization of international headset manufacturers to promote the growth of the global virtual reality (VR) industry. The Global Virtual Reality Association (GVRA) will develop and share best practices for industry and foster dialogue between public and private stakeholders around the world.
The goal of the Global Virtual Reality Association is to promote responsible development and adoption of VR globally. The association’s members will develop and share best practices, conduct research, and bring the international VR community together as the technology progresses. The group will also serve as a resource for consumers, policymakers, and industry interested in VR.
VR has the potential to be the next great computing platform, improving sectors ranging from education to healthcare, and contribute significantly to the global economy. Through research, international engagement, and the development of best practices, the founding companies of the Global Virtual Reality Association will work to unlock and maximize VR’s potential and ensure those gains are shared as broadly around the world as possible.
For more information, visit www.GVRA.com.