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WOW! GloveOne Haptic Feedback Gloves For Virtual Reality are Impressive

In summary

Startup NeuroDigital Technologies introduces GloveOne Haptic at E3. They run their campaign on Kickstarter and managed to raise $151,000. Finally we can expect the VR glove to give us even more immersive experience in Virtual Reality. The price tag is a bit hefty but the experience might just be worth it.

June 18, 2016

Written by: WildPhil1988

WOW! GloveOne Haptic Feedback Gloves For Virtual Reality are Impressive

As you know I spent an entire day at E3 last week and got to try out lots of cool gadget, or at least watch as other people tried them out. While there were a ton of awesome products, games and people at the event, one articular product really stood out to me; the GloveOne haptic feedback gloves by startup NeuroDigital Technologies.

GloveOne Haptic

GloveOne Haptic

I’m sure if you are over the age of 30 you will recall Nintendo’s Power Glove. Think of GloveOne as an exponentially more powerful and interactive device than that. After all, it’s been over 25 years since the launch of the Powerglove. The gloves, which are very unintrusive in size, are able to provide the feeling of weight to objects within a VR game or experience by using various forms of vibration. It’s really something you have to see and feel in order to truly understand how incredible this product really is. GloveOne features 10 vibro-tactile actuators, which provide the haptic feedback to the hands. Both motion tracking and hand tracking are also made available to the user thanks to 6 inertial measurement units and a 9-axis IMU.


GloveOne raised a staggering $151,000 on Kickstarter, which allowed the team at NeuroDigital Technologies to launch such an incredible product. Although we do not know the date of its retail release, the company has said that GloveOne will retail at $199. This may seem steep, but if you really want a cool way to interact in VR, it may be money well-spent. Below are some images of the Gloves. Let’s hear your thought. Will this change the way we interact with VR?

 

Source: VRtalk

 

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